YouTube’s ‘hodilton’ has shared a video, showing The Witcher 3 with Pascal Gilcher’s new alpha Reshade mod that adds path tracing/ray tracing GIobal Illumination effects to every DX9, DX10 and DX11 game.
The Witcher 3 is a great looking game that still manages to hold its own years after its release. Having been released four years ago, the game could have never received ray tracing support, but. YouTube’s ‘hodilton’ has shared a video, showing The Witcher 3 with Pascal Gilcher’s new alpha Reshade mod that adds path tracing/ray tracing GIobal Illumination effects to every DX9, DX10. Photorealistic Reshade by Marijn Koppens →MY Links← Twitter Twitch Twitch ht. Dec 31, 2019 Photorealistic visuals for the Witcher 3. Works best with PLM 2 (Included in file). Inspired by L00ping's work from Skyrim and Fallout 4. Rebooted for 2020.
Contrary to other videos we shared, The Witcher 3 is a newer title and we are really impressed by the visual improvement that this Reshade brings to it. As we’ve already said, there are some graphical glithes/issues with this alpha version of Reshade, however the visual improvement can be easily noticed.
There are also some limitations to this ray tracing/path tracing workaround. Given its post processing shader nature, the Reshade is only using depth information available in screen space in order to provide these “path tracing” effects. Furthermore, the Reshade does not know the light direction which may lead to some really bizarre scenes.
What this ultimately means is that this Reshade is not as perfect as NVIDIA’s real-time ray tracing techniques (or DXR if you prefer). On the other hand, it’s also not as demanding as real-time ray tracing and runs on every GPU, something that will definitely please a lot of gamers.
Still, we believe that this new version of Reshade can significantly improve the image quality of older titles, and we hope that Pascal Gilcher will further tweak it in order to resolve some of the aforementioned issues.
Last but not least, we’ve also included below a video showing this Reshade being used in Grand Theft Auto 5. We’ve shared a similar video in our previous story, however this one better illustrates the improvements that this Reshade brings to the table.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the 'The Evolution of PC graphics cards.' Contact: Email
YouTube’s ‘hodilton’ has shared a video, showing The Witcher 3 with Pascal Gilcher’s new alpha Reshade mod that adds path tracing/ray tracing GIobal Illumination effects to every DX9, DX10 and DX11 game.
Contrary to other videos we shared, The Witcher 3 is a newer title and we are really impressed by the visual improvement that this Reshade brings to it. As we’ve already said, there are some graphical glithes/issues with this alpha version of Reshade, however the visual improvement can be easily noticed.
There are also some limitations to this ray tracing/path tracing workaround. Given its post processing shader nature, the Reshade is only using depth information available in screen space in order to provide these “path tracing” effects. Furthermore, the Reshade does not know the light direction which may lead to some really bizarre scenes.
What this ultimately means is that this Reshade is not as perfect as NVIDIA’s real-time ray tracing techniques (or DXR if you prefer). On the other hand, it’s also not as demanding as real-time ray tracing and runs on every GPU, something that will definitely please a lot of gamers.
Still, we believe that this new version of Reshade can significantly improve the image quality of older titles, and we hope that Pascal Gilcher will further tweak it in order to resolve some of the aforementioned issues.
Last but not least, we’ve also included below a video showing this Reshade being used in Grand Theft Auto 5. We’ve shared a similar video in our previous story, however this one better illustrates the improvements that this Reshade brings to the table.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the 'The Evolution of PC graphics cards.' Contact: Email