Any info on controls? Are gonna be improved?, I believe controls havent changed since the first 0.63 patch. Thats more than 4 months ago I heard the idea for 0.63 was making the game controls much more fluent and responsive, but I tested 0.63 in june and now in october it and I think controls nev. In addition, the planet rotates around itself inducing a day-night cycle whose length depends on the rotation speed of the planet. The next screenshot shows the sunset on our new snow planet. With our day-night system you can actually chase the sunset around the planet if you fly in the direction of the sun with the appropriate speed.
setTimeMultiplier 60;
setTimeMultiplier 0.5;
There are a lot of new config values in visual upgrade.
What you are about to read below is a mis-mash of various user tips and configs posted in bis forums. I try to separate them into individual configs so you can pick and choose what if any to use.
New values which should adjust satellite brightness:
Greenberet40 posted
IceBreakrs image of above config:
t-800a posted
and
tpw posted lighting fix config example:
metacraze posted the following:
When parameter “skyColorInfluencesFogColor” is set to 0 (which is a part of visual update) - fog starts requiring an alpha channel value that old configs do not provide. Thus you get black horizon.
e.g. old way was fogColor[] = {r,g,b} , now it's fogColor[] = {{r,g,b},a}. So all classes under lightingNew have to be updated with that in mind.
This however lets you have fog color different from sky color which allows for much better sky looks versus old overly blueish fog - as if sky mixes with earth
Another change is new TrueSky settings for better clouds found in class simulWeather
VKing6 shared kunduz config fix in github.