Any info on controls? Are gonna be improved?, I believe controls havent changed since the first 0.63 patch. Thats more than 4 months ago I heard the idea for 0.63 was making the game controls much more fluent and responsive, but I tested 0.63 in june and now in october it and I think controls nev. In addition, the planet rotates around itself inducing a day-night cycle whose length depends on the rotation speed of the planet. The next screenshot shows the sunset on our new snow planet. With our day-night system you can actually chase the sunset around the planet if you fly in the direction of the sun with the appropriate speed.

  1. Arma 3 Day Night Cycle Ark
  2. Arma 3 Day Night Cycle Models
  3. Arma 3 Day Night Cycle Definition
  4. 3 Day Diet
Arma 3 day night cycles
Hover & click on the images for descriptions

Description

Description:
Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems.
Day
Multiplayer:

Arma 3 Day Night Cycle Ark

Server-side only in multi-player.

Syntax

Syntax:
setTimeMultiplier value
Parameters:
value: Number - has to be in range from 0.1 to 120
Return Value:
Nothing

Examples

Example 1:
setTimeMultiplier 60;
Example 2:
setTimeMultiplier 0.5;

Additional Information

Arma 3 day night cycles
See also:
Groups:

Notes

Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.
Retrieved from 'https://community.bistudio.com/wiki?title=setTimeMultiplier&oldid=161786'

There are a lot of new config values in visual upgrade.

What you are about to read below is a mis-mash of various user tips and configs posted in bis forums. I try to separate them into individual configs so you can pick and choose what if any to use.

New values which should adjust satellite brightness:

Greenberet40 posted

IceBreakrs image of above config:

t-800a posted

Arma 3 day night cycles

and

tpw posted lighting fix config example:

metacraze posted the following:

When parameter “skyColorInfluencesFogColor” is set to 0 (which is a part of visual update) - fog starts requiring an alpha channel value that old configs do not provide. Thus you get black horizon.

Arma 3 Day Night Cycle Models

e.g. old way was fogColor[] = {r,g,b} , now it's fogColor[] = {{r,g,b},a}. So all classes under lightingNew have to be updated with that in mind.

This however lets you have fog color different from sky color which allows for much better sky looks versus old overly blueish fog - as if sky mixes with earth

Arma 3 Day Night Cycle Definition

Another change is new TrueSky settings for better clouds found in class simulWeather

3 Day Diet

VKing6 shared kunduz config fix in github.